I first got into game development when I saw someone modeling and tweaking a ship for a game called Plunder. Watching that process is what inspired me to develop games myself.

This image showcases Plunder, the game that inspired me to learn game development.

I dove into researching game engines and felt torn between Unity and Unreal Engine. I started with Unity, following a tutorial to build a simple Flappy Bird game and scripting in C#. It was my first taste of making something interactive, and it really made me want to continue developing games.

Soon, I discovered Unreal Engine and was amazed that someone with no experience could make a realistic game using it. At first, I thought Unreal would be intimidating, but then I learned about Blueprints — a beginner-friendly visual scripting system that uses nodes to teach Object Orientated Programming concepts. That’s when the idea for Failsafe, a realistic CIA mission simulator, was born.

This image showcases the Unreal Engine Blueprint coding system, and how it can be used to program basic character mechanics.

Failsafe came with its challenges. City modeling came with a massive learning curve, and I found myself overwhelmed. I even questioned whether I had scoped the idea too large and whether I should keep pursuing game development.

After taking a break, watching the F1 Movie sparked a new idea. I tried making a realistic F1 game, building a prototype to experiment with car physics, but quickly realized competing with EA’s F1 titles wasn’t realistic.

Instead, I decided to create something unique. Games like Forza, Trackmania, and especially Apex Rush by YouTuber Hazardous inspired me. Apex Rush showed that even someone with no prior experience could make a game worth playing.

Another motivation was simple: my friend and I love racing games, but there were almost no good free ones we could play together. That gap drove me to create Hyperline Racing, a game featuring open-world racing, ranked time trials, and potential party systems for people to game together.


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